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Call of Duty: Ghosts

Or: How I Remembered To Not Trust The Dev Teams at Activision Again.

Lets put this out there that we all know: every year either Treyarch or Infinity Ward poop out another installment on what is somehow the largest selling video game franchise in history. So why do we keep coming back? Heres why and you wont like the answer. Were dumb. Were ALL dumb. It’s a brainwashing scheme apparently.

Call of Duty: Ghosts is based on a fairytale story of elite soldiers who fight the fight that an army cannot. A plot that relies heavily on GI Joe Retaliation‘s plot device, American-made earthquake making space weapons are hijacked and used against American forces stolen by the Federation. The Federation is made up of the power hungry countries that have fallen under their own weight of oil dependency and are gunning for the remains of America. Go figure. You play as Logan, a brother and a son who is thrusted into a war that is very reminiscent of Red Dawn. America lays in ruins as you fight through waves of enemies in various locations to gain some sort of ‘victory’ in this futuristic battle. Fighting along side the ghosts that survived, they fight to push the Federation back.


Based on “new” graphics engines, it’s like it never was updated.  Campaign required a 2GB install disc before you could play. Similar titles such as Battlefield 3 have an HD install disc that renders textures higher than ever seen on an Xbox 360 title. CoD: Ghost’s looks exactly as it did before.



Ghost’s sound design insanely terrible.  Playing online I was shot in the back by what sounded like shotgun, but in killcam, was an assault rife. Another time I was 5 feet away from a player but all I heard was the sound of the bullets whizzing by. The sound detection is somehow worse that previous titles almost as if the devs went backwards in their programming.


The idea is as stale as it is old. The only joy I mustered to find in this game was controlling Riley, the dog that syncs with the main protagonist’s vision and rips enemies throats out with his razor sharp teeth.  One mission even had you sneak through tall grass as Riley in what was the K9 equivalent to CoD: Modern Warfare’s “All Ghillied Up”mission.


  • Not one. I cannot find one positive thing that redeems CoD: Ghosts


  • This game


Style – First Person Shooter

Developer – Infinity Ward

Publisher – Activision

Release – November 2013


  • 2.0 – Gameplay
  • 1.0 – Graphics
  • 3.0 – Sound
  • 2.0 – Entertainment
  • 1.0 – Replay Value
  • Nicholas Black
  • Mark Parker


I have but one thought: don’t buy this game. Don’t even rent it. Every year your friends rally and tell you, “Hey man, you gotta get CoD: *Generic Title* so we can game together!” and every year we get duped into buying it. No more. It ends here, now.

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