Titanfall – Review

There was so much hype with Titanfall, I was afraid to even play it because I didn’t want to be disappointed. The exclusive Mircosoft title was one of Xbox One’s biggest selling points and for good reason. The game blew me away right from the start and never looked back. By start, I’m referring to the tutorial scenarios the game runs you through just to get you ready for battle against others online.

The tutorial isn’t exactly as you’d expect it to be. The scenarios run you through all the moves and controls like any other game, but then it puts your skills to the test to assure you perfected them. The series of scenarios continue getting a little more difficult each time leading from being a “pilot” (on foot) to in the drivers seat of a Titan. I was quite pleased with they way the game introduced the gamer to the controls.

Titanfall is based on multiplayer interaction, placing players in game as “pilots” using exoskeleton suits and weapons to compete in squad based objectives. The player has an option to select from several different game modes where they will compete with up to twelve online players. Interstellar Manufacturing Corporation (IMC) or the Militia are the selectable groups which the player can fight for between the war-torn colonies at the Frontier fringe of space exploration.


During combat, players will be able to call in their assigned Titan to assist them in the battle. This is the spotlight image of the game. These Titans are huge robot weapon suits ripping to shreds anything on the ground in it’s path. To counter balance the Titans, each side has the same opportunity to call in their Titan as well, which makes for some awesome battles. Unlike games such as; Battlefield and Call of Duty, the exoskeleton suits give the players the ability to leap really high, climb and run along walls and even cloak. When I first stepped into a live room I couldn’t believe the battle that was occurring. There were snipers on high perches, Titans going toe-to-toe and troops engaging around every corner. It takes a few rounds to get used to things. Each pilot has a chance to select from different classes to find the best one they prefer and also the ability to pick from three different Titan classes. Each class is customizable and as you play throughout the game you will unlock upgraded gear.


For the amount of combat occurring during each battle, I was very surprised at how well the graphics held up. So far, I have yet to experience any lag during my matches.



The sound effects for Titanfall are excellent. From the sound of the Titan walking to the gun shots in a distances, everything seemed done perfectly.


To me, Titanfall has all the best things from First Person Shooter games all rolled up into one. The game is very smooth and entertaining. The player will be busy for hours upon hours coming back for more. Do yourself a favor and pick this game up, you won’t be disappointed.

Style – Online Multiplayer, FPS

Publisher – Electronic Arts

Developer – Respawn Entertainment

Release – March 2014

  • 4.0 – Gameplay
  • 4.5 – Graphics
  • 4.5 – Sound
  • 4.5 – Entertainment
  • 5.0 – Replay Value


About: Jake Grunwald

Owner/Co-Founder - Review Junkies LLC., Est. June 2013

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