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The Bureau: XCOM Declassified

This was my first time playing any of the XCOM series games and I have to say I wasn’t all that impressed. Well, let me clarify, I was not all impressed with the gameplay. The storyline for The Bureau: XCOM Declassified was actually really interesting and a change for once.
The Bureau: XCOM Declassified takes place in 1962 during the height of the Cold War between the United States and Soviet Union. Prior to the starts of the game, President Kennedy authorized the creation of the Bureau of Operations and Command, also known as XCOM. The Bureau’s director, Myron Faulke had a vision for his organization to protect against extraterrestrial forces which he believed have been operating on Earth for the past six months. The reason for his concern was the recent discovery of a “super-element” called Elerium. The saving grace of this game is the storyline, so I don’t want to give too much information away. The gamer controls and follows the path of William Carter who is a member of XCOM.

The story kicks off with Carter tasked to deliver a classified briefcase to Director Faulke. While waiting in his room at the facility, Carter encounters a military officer. The officer informs Carter she is to escort him and the briefcase to Faulke. When he refuses the escort due to a wary suspicion, a black fluid pours from the officers eyes revealing herself to be infected. After being wounded by the officer, the briefcase is opened and a blinding light emits. At this point, Carter discovers the extraterrestrial suspicion is true and seeks out Faulke for further information.


As far as gameplay, The Bureau: XCOM Declassified uses the third person perspective. The player can grab cover and stand their ground while battling against enemies. Carter can only carry two firearms at a time which can be a little irritating. Just like Mass Effect, The Bureau: XCOM Declassified has a focus mode during combat to help control team members. These team members each have special skills like deploying a turret or sniper shot. When communicating with other characters during storyline conversations, the player has the ability to select different dialogue suggestions.


Mediocre at best. There were a lot of flaws in details. One thing which always stuck out to me was graphic overlapping. I really hate when I see a hand popping through a weapon or a shirt collar cutting through the skin. The Bureau: XCOM Declassified had plenty of these errors. Maybe I’m being a bit overly critical, but I when I see these kinds of things I feel like the game was just thrown together.



A mix of classic 60’s beats and mysterious space thrillers make up the background music throughout the game. Another then this, you’ll hear your standard sounds of gun fire and explosions.


The Bureau: XCOM Declassified felt like a cheap knock off between Mass Effect and L.A. Noire. The controls were really similar to Mass Effect as for as controlling team members, focus mode and character dialogue selections. On the other hand, the theme and setting felt like L.A. Noire. In my opinion, don’t waste your money buying The Bureau: XCOM Declassified, this game is a rental only.


  • Strong story content with twist
  • Multiple endings


  • Several graphics flaws
  • Knock off between ME and L.A. Noire
  • Combat isn’t smooth

Style – Single-player

Publisher – 2K Games

Developer – 2K Marin

Release – August 2013


  • 3.8 – Gameplay
  • 2.8 – Graphics
  • 3.0 – Sound
  • 3.0 – Entertainment
  • 2.0 – Replay Value
  • Jake Grunwald


The Bureau: XCOM Declassified felt like a cheap knock off between Mass Effect and L.A. Noire. In my opinion, don’t waste your money buying The Bureau: XCOM Declassified, this game is a rental only.

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